Engine workflow

Structured game data ready for Unity

Organise game design data in the browser, then export selected quests, characters, items, skills, locations and lore as clean JSON for Unity. The same engine-independent output can feed Unreal Engine, Godot or custom studio tooling.

Gamifying AI game design dashboard showing a structured game workspace
Gamifying workspace for AI-assisted game design and worldbuilding.

Built for an actual game-production workflow

Export selected entry types instead of an entire monolithic document

Use predictable structured fields for import and validation

Keep design content separate from engine implementation details

Commit exported JSON to Git or transform it in a build pipeline

Structured JSON instead of copy and paste

Designers can work in a purpose-built game workspace while developers consume ordinary JSON. Build a small Unity importer with JsonUtility, Newtonsoft JSON or your existing serialization layer and map exported fields into the runtime structures your project already uses.

Choose the game data your build needs

Export a focused set of quests for a narrative prototype, item data for balancing, or the complete world library for an internal tool. Selective exports make review and source-control diffs easier than moving one giant game design document.

An engine-independent content foundation

The export is not locked to a proprietary plugin. Transform the same JSON for Unity ScriptableObjects, Unreal data tables, Godot resources, web tools, localization systems or automated validation in CI.

Frequently asked questions

What game data can I export to Unity?

You can export selected characters, items, skills, quests, locations, lore and other structured entries as JSON.

Does the export require a Unity plugin?

No. Gamifying produces ordinary JSON, so you can import it with Unity's built-in JSON tools or your own data pipeline.

Can the same export work with Unreal Engine or Godot?

Yes. The output is engine-independent JSON and can be transformed for Unity, Unreal Engine, Godot or custom tooling.