Start with core game systems
Define your game's core mechanics, progression systems, and rules first. These form the foundation that characters, quests, and items will reference. Use typed entries or templates so each system has consistent fields (name, description, rules, dependencies).
Build characters and factions as structured entries
Create character entries with fields for role, faction, backstory, abilities, and relationships. Link characters to the locations they appear in and the quests they offer. Faction entries should define goals, leaders, and conflicts with other factions.
Organize quests with objectives and dependencies
Each quest should reference its giver (character), location, objectives, rewards, and any prerequisite quests. Structured quest entries make it easier to export to game engines and track which content is ready for implementation.
Keep lore and worldbuilding connected
Lore entries (history, religions, magic systems) should link to the characters, locations, and quests they affect. This keeps your world consistent and helps writers and designers find relevant context quickly.
Track production with a workboard or timeline
Beyond design content, use a Kanban board or timeline to track implementation status: what's in concept, what's being written, what's ready for engineering, and what's shipped. This bridges design and production without losing context.